Games Studies - Projects
Abigail Bea Chong Ka Yee (0333966)
Games Studies
Projects
INSTRUCTIONS
PROJECTS
Tabletop Game Brief | Week 1 | 14.4.20
Mr Charles brief us about it the phases of the project we would be having in
the coming weeks. The main objective was to create a tabletop game but since
we're under MCO right now; we'll be working on Tabletop Simulator using the
platform Steam.
Selecting our teammates | Week 2 | 21.4.20
On Friday, we tried the game tabletop simulator on Steam and played around
with the objects, background, and could even flip the table if we wanted
too. After fooling around we chose to flip cards to see who will be each
other's teammate for creating a tabletop game. I was teamed up with Ryan.
Both of us discussed and used map mindmaps to try to come out with
ideas.
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| Fig 1.1 Discussing how to incorporate our ideas together |
Working on tabletop| Week 3 | 28.4.20
This week the other group presented their first gameplay to Mr Charles. I
found it really interesting but confusing as I wasn't so sure about the
objective of their game. On Friday Ryan and I was testing the draft we drew in
fig 1.2. A screenshot of us discussing our game in tabletop simulator.
First Gameplay Test | Week 4 | 5.5.20
We had our first game test today with Mr Charles and our
classmates.
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| Fig 4.1 Testing our first draft in tabletop simulator |
I wrote Mr Charles feedback to our game and also came up with the second idea as I felt like the previous game didn't really work out:
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| Fig 4.2 Feedback written down using GoodNotes5 |
I then made a second mindmap on what I had in mind. I wanted to make it more
story-driven with puzzles, cards, and a spiral board.
| Fig 4.3 Game Idea #2 |
I told Ryan about my idea and he liked the concept about it but felt like he could do more with his game with Mr Charles feedback. So we wanted to have two games to see which one would be better when we have the next game testing. I further developed the second idea using google docs shown in PDF version below:
I then uploaded the board, cards, and HP packs into Tabletop Simulator.
Testing out my game together with Ryan's game | Week 5 | 12.5.20
This week we had to test both of our games and gathered feedback from Mr
Charles and our classmates.
I had a hard time uploading the images as I wasn't used to how the simulator
worked but eventually got them all to appear. I was nervous about being the
gamemaster so I forgot to take screenshots for the blog but thank you Mr
Charles for recording the session.
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| Fig 5.1 Testing my game #1 |
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| Fig 5.3 Testing Ryan's game part 2 |
I then rewatched the recorded session to see if I missed any of the important
feedback and added what I missed to the week 5 feedback. Here's the feedback
in a PDF version so it would be clearer:
After evaluating both of our games, Ryan and I decided to follow up with the
feedback for my game and developed further from there.
Week 6 | 19.5.20
We played Joe's and Kenny's game on tabletop simulator. I like it much better
then the first draft as the objective was clearer and the map was also pretty
detailed.
Public Holiday | Week 7 | 26.5.20
This week we tried using the plot pyramid to come out with ideas for several
stories.
Stories:
Scenario #1
The first crime is based in Paris. A boy was walking in the streets of
Paris when a group stopped him. They kidnapped him and only left a note.
On the note, there was just a phone number and a location. The group
members asked $1mil in exchange for the boy.
The father of the boy was furious and decided not to corporate but instead
use military forces. The forces investigated and tracked every phone call
that would lead to the boy. At last, they managed to track the boy but
once they entered the place; the boy was dead.
Scenario #2
The second crime is at a McDonald’s drive-through in Japan. A woman who’s
late to her best friend’s funeral parks her car outside in a hurry to use
the washroom. However, she does not come out as it seems like she has
vanished. Inside the washroom, her purse was found. Inside the purse, there
were 3 lipsticks, a letter, a wig, and an anchor. One of the staff that
worked in Mcdonalds went to check the car that was parked outside and had an
awful smell in the trunk, turns out she was dead all along.
Scenario #3
A man is walking back home from work when he is stopped by a policeman.
The police asked him for his wallet but the man found it a bit weird. He
questioned the officer whether he did something wrong but the officer
remained silent and shove a plastic bag on his head. The man woke up in a
room where there were only him and the officer.
He has been brutally abused with different tools while being streamed
online. In the end, he was left on the chair to bleed. Weeks later police
found his body.
The man was in fact a daily browser of the dark web. He was buying and
selling stolen items until one day he was caught by one of the guys he
stole from.
Fixing our game | Week 8 | 2.6.20
We had a difficult time executing our ideas since it was story-driven we
needed a solid story before making the game work. At first, we wrote 4
mini-stories to combine together but felt like it was too complicated so we
stuck to only 1 story and made it evolved from there. After writing the story
in google docs we still felt stuck so we went over to Miro a collaborative
space to discuss our ideas and mindmap how we were going to play the game and
drew the board. We began with a draft of the updated story which included the
gameplay, objective, rules, current spiral board:
And since I want to avoid spoilers for the story I won't put the draft for
that just yet. Ryan was in charge of designing the board while I made the
cards. Here's a sneak peek for the draft of cards:
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| Fig 8.1 Progression #1 |
Friday Class | 5.6.20
The spoiler I promised would be hereafter today's session. The sticky notes
would be the meaning behind the cards in 7 sequences and the paragraph next to
the sticky notes is the story for each character.
I gathered the feedback from Mr Charles, Kenny, and Joe which I wrote in the
notes. I didn't include everything but Joe thought we should have a
combination of the cards and Kenny suggested we have many different outcomes
like the video game Detroit: Become Human. The biggest take away from the
feedback would be don't include many gameplay elements just focus on the cards
as the main gameplay and that the board can be a secondary element to support
the cards. Hence, we have to figure out a way on how the players can actually
win the game.
We then went on Miro to brainstorm how to use cards together with the board
without putting too many gameplay elements into the game. We also tried
watching a few videos from this Youtube channel Polygon. They have a special
series called 'overboard' where they play a variety of games, we found this
helpful to get inspirations from where to proceed next for the game. We got
inspired by the game 'Deception: Murder in Hong Kong' and decided to reference
the 'board' for our game. Below is the PDF version of our progress in
Miro.
Third Game Draft & Game Test 1 | Week 10 | 19.6.20
For today's class, we tried our third try of the card game without using a
playing board but more like topics that were placed on the table. A screenshot
of the board below:
I wrote down the feedback and felt like we still have quite a lot to do but
I'm glad we're clearer about where to move from here.
Third Game Draft & Game Test 2 with Mr Jian | Week 11 | 26.6.20
We were still trying to make the cards and the game board so we didn't have
enough progress to show our special guest Mr Jian but we gathered feedback
from the class which was not engaging enough, try to adapt to mastermind
structure, maybe we can also use pictograms or stronger visuals for our final
game design. With those ideas in mind, we both went to miro again to finalise
our game idea completely.
Fourth Game Draft | Week 11 - Week 16 | x.x.20
Below is a simple plan for our fourth and hopefully it'll be our final
game.
Since we have 5 categories which are location, cause of death, item,
personality, and occupation. We made 55 cards in total including the topic
card that isn't playable. It took some time to find similar visuals but we
managed to bring together good and simple to understand designs. Here are the
screenshots of the cards:
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| Fig 12.1 Cause of Death cards |
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Fig 12.2 Item cards |
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Fig 12.4 Occupation cards |
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Fig 12.5 Personality cards |
I then went on to tabletop simulator to import our newly created playing cards
into the game. It was time-consuming as I couldn't find a way to import it as
a deck and only individually (all 55 cards) and twice if I may add since cards
have both the back and front of the design.
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| Fig 12.7 Process of importing the cards into tabletop #2 |
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| Fig 12.8 Process of importing the cards into tabletop #3 |
We then moved onto working on the board of the game. It should an easy board
to navigate through because the main focus is the cards. Ryan created a simple
draft to locate where 7 days would be and where the players would start from
as mentioned in the fourth plan of the game.
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| Fig 13.1 A simple draft for the board from Ryan |
I wanted the board to give off light but mysterious feelings and I started at references from board games to the concept of the game itself.
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Fig 13.2 Board Game References #1 |
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| Fig 13.3 Board Game References #2 |
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Fig 13.3 Board Game References #3 |
While looking at these references I got the idea of an interrogation room but
with elements of colour and also a hole that can symbolise that the player
would be stuck there forever. I worked on the background of the board game
first by finding pictures that gave me the feeling that you're in a room that
was lock or a never-ending hole.
From figure 14.1 I went with the whiteboard and begin adding elements of
colour and the number of tries a player gets. Below is the image of the final
board. The purple locations are the categories of the cards and the other 4
colours are the players.
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Fig 14.2 The final board of the fourth game draft |
Final Game Test | Week 16 | 30.7.20
Today both groups had one final gameplay with Mr Charles. I had a real good
time playing both games because of the way they evolved from all the other
versions altogether.
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Fig 16.1 Joe and Kenny's game |
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Fig 16.2 Our game |
After the final gameplay, we received the last round of feedback from both Mr
Charles and my classmates. I wrote it down as per usual using GoodNotes5 and
begin twerking the places that needed changes e.g the back of the cards and
the game design document.
I changed the back of the cards in Illustrator and imported them into tabletop
simulator.
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| Fig 16.3 Update version for each category |
I went to tabletop simulator and imported the newest version of Fig 16.3 on the back of the cards.
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Fig 16.4 Changing the back of the cards with their own categories |
Below are the final updated versions of the cards.
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Fig 16.5 Final cause of death cards |
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| Fig 16.6 Final personality cards |
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Fig 16.8 Final item cards |
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Fig 16.9 Final location cards |
Final Game Design Document
Below is the embedded version of the final game design document.
The link to the PDF






























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